Kinect+Resources

**To Use Kinect with Brekel and Motion Builder:**
Go to this site, download the brekel package with kinect drivers, download the motion builder plug-in, then plug in the kinect http://www.brekel.com/?page_id=160

- Start Brekel - Have actor/actress stand in U-pose and make sure stick figure appears in Brekel

- Start Motion Builder - Click on the devices section under the asset manager - In the devices section, drag and drop the Brekel icon into the environment - Turn on online - Turn on live - Click Model Binding > Create.. - Have actor/actress stand in t-pose - Click "(Re) Create character nodes" button

- Enable recording - Turn off live to see playback

- Turn on Live - In the asset manager click on "tutorials" - Drag Mia character to the environment - Merge > No Animation - Click character controls drop-down and select Mia - Edit > input - Check "active" > character in

Settings to make animation better: - check match source - check human limits - set feet stabilization to around 45

**To Use Kinect with Unity:**
You must have Unity Pro to use Plugins. You will need to completely uninstall the Kinect drivers previously installed if they are not the Microsoft drivers.

System requirements
 * Hardware: **
 * 32 bit (x86) or 64 bit (x64) processor
 * Dual-core 2.66-GHz or faster processor
 * Dedicated USB 2.0 bus
 * 2 GB RAM
 * A retail Kinect for Xbox 360® sensor  which includes special USB/power cabling
 * Software: **
 * Microsoft® Visual Studio® 2010 Express or other Visual Studio 2010 edition
 * .NET Framework 4.0
 * For C++ Skeletal Viewer Samples: **
 * Microsoft DirectX® SDK - June 2010  or later version
 * <span style="color: windowtext; font-family: 'Segoe UI',sans-serif; font-size: 9pt;">Runtime for Microsoft DirectX® 9
 * <span style="font-family: 'Segoe UI',sans-serif; font-size: 9pt;">For Speech Samples: **
 * <span style="color: windowtext; font-family: 'Segoe UI',sans-serif; font-size: 9pt;">Microsoft Speech Platform Runtime, version 10.2 <span style="font-family: 'Segoe UI',sans-serif; font-size: 9pt;"> – select 32-bit if you are running 32-bit Windows. If you have 64-bit Windows, we suggest that you install both the 32-bit and 64-bit runtime.
 * <span style="color: windowtext; font-family: 'Segoe UI',sans-serif; font-size: 9pt;">Microsoft Speech Platform - Software Development Kit, version 10.2 <span style="font-family: 'Segoe UI',sans-serif; font-size: 9pt;"> – select 32-bit or 64-bit according to your Windows installation
 * <span style="color: windowtext; font-family: 'Segoe UI',sans-serif; font-size: 9pt;">Kinect for Windows Language Pack, version 0.9

<span style="font-family: 'Segoe UI',sans-serif; font-size: 13.5pt;">Installation instructions [] > **Note:** You must close Visual Studio before installing the SDK and then restart it after installation to pick up the KINECTSDK_DIR environment variables that the SDK requires.
 * <span style="font-family: 'Segoe UI',sans-serif; font-size: 9pt;">To install the SDK Beta: **
 * 1) <span style="font-family: 'Segoe UI',sans-serif; font-size: 9pt;">1. Make sure the Kinect device is not plugged in to the USB port on your computer.
 * 2) <span style="font-family: 'Segoe UI',sans-serif; font-size: 9pt;">2. If you installed any previous Kinect for Windows SDK, uninstall it first. Similarly, you must remove any other drivers for the Kinect device.
 * 3) <span style="font-family: 'Segoe UI',sans-serif; font-size: 9pt;">3. Close Visual Studio.
 * 1) <span style="font-family: 'Segoe UI',sans-serif; font-size: 9pt;">4. From the download location for the SDK Beta package, double-click the link for your Windows installation: 32-bit or 64-bit.
 * 2) <span style="font-family: 'Segoe UI',sans-serif; font-size: 9pt;">5. Once the SDK has completed installing successfully, ensure your Kinect device is plugged in to an external power source then plug the Kinect into the PC’s USB port. The drivers will load automatically. Your Kinect should now be working correctly.
 * 3) <span style="font-family: 'Segoe UI',sans-serif; font-size: 9pt;">6. To run the samples, ensure that the DirectX and Speech prerequisites are installed. They are listed in the previous section.

<span style="font-family: 'Segoe UI',sans-serif; font-size: 9pt;">For the Unity package: <span style="color: windowtext; font-family: 'Segoe UI',sans-serif; font-size: 9pt;">[]

<span style="font-family: 'Segoe UI',sans-serif; font-size: 9pt;">Then, follow the steps on this website: <span style="color: windowtext; font-family: 'Segoe UI',sans-serif; font-size: 9pt;">[]

<span style="font-family: 'Segoe UI',sans-serif; font-size: 9pt;">You must have Unity Pro to use the Kinect Plugin with Unity. For a basic setup and avatar bone mapping demo watch this video: <span style="color: windowtext; font-family: 'Segoe UI',sans-serif; font-size: 9pt;">[]