PROJECT+TRACKING

media type="custom" key="24695190" **Instructions**

Use this form to enter work performed for every shift, including both billable and non-billable work. The total hours entered into the form must equal the number of hours shown on your timecard. In general, if you are learning how to do something new, that is NOT billable. Once you think you know how to do something and begin to apply it to a client's project, that IS billable. Please check with Chris if you are not sure if a certain task is billable or not

//Example: You work a 5 hour shift, you spend 2 hours researching a new method, and 3 hours applying the new method to the client's project. Complete the form twice - once for 2 hours of non-billable work, and again for 3 hours of billable work.//

Work Category Definitions

 * **Category** || **Description** || **Examples** ||
 * **Administrative** || Paperwork and other administrative tasks not related to a billable project. || //Filling out time off forms, updating calendar, checking voicemail.// ||
 * **3D Modeling** || Building or constructing 3D models. || //Modeling in Maya or Blender, building with prims in OpenSimulator// ||
 * **Committee Work** || Work performed on behalf of a university or UCIT committee. || //Attending a committee meeting, email correspondence for committee work.// ||
 * **Customer Support** || Providing support to end users or answering general UCSIM questions. || //Answering emails about UCSIM, helping an end user having trouble with an application we developed.// ||
 * **Email Correspondence** || Answering emails related to a billable project. || //Replying to a client regarding a project we are working on.// ||
 * **Meeting** || Attending a meeting related to a specific project || //Meeting with a client to review our work, meeting with a prospective or new client.// ||
 * **Programming** || Working on existing or writing new code for a client project. || //Changing the speed of a player controller, adding a new function in a simulation.// ||
 * **Research** || Exploring a new skill, learning how to do something new, performing research. || //Looking up examples of how to do something new, testing a new piece of code or modeling technique.// ||
 * **Texturing** || Adding texturing, materials, or lighting to 3D models. || //Working in Photoshop or Gimp to create a new texture, creating a new GUI button texture.// ||
 * **Quality Assurance** || Testing a build or application. || //Running a simulation to look for bugs or errors, fixing a problem with an existing build.// ||
 * **UCSIM - Project Management** || Tasks related to managing the UCSIM team or our processes. || //Setting up a new business process, creating new forms or checklists.// ||