UCSIM+Unity3D+Project

IP: 10.47.2.170 Username: UCSim007
 * Machine with Unity Pro Installed:**

Creating a new Unity Project Instance with JIBE

 * Setting up a new JIBE instance in Unity:**

1. Find the Jibe1.4.2 project file. I saved a zipped copy in Documents. 2. Right click the file and extract all. Use the new unzipped file for your new project. Do NOT use the old zipped file. 3. Give the new folder a name relevant to the project. 4. Navigate to Jibe1.4.2>Assets>Scenes and select any unity scene file you want. I usually open JibeBasic. 5. After Unity opens go to Window>Jibe>Welcome. The welcome window should appear with most of the fields already filled out. If they are blank, click Load Default Preferences. 6. Click the plus sign next to Rooms to add a room for your new project. Give the room a name and click save.


 * Server Settings:**

1. Log into the ucsim server, open web browser, go to [] and log in with the admin credentials.

2. On left side of the screen, click the grey Administrative Settings tab > open the Zone configurator.

3. Click the ucsim zone on the left column > then click the green + button in the right column to add a new room.

4. Add the new room name and any additional settings. Make sure bad language filter is off. Click save.

5. Click the "Restart" button at the top of the screen to restart the SmartFox2 server.

Publishing a Webplayer File for the Server
1. In Unity, go to File > Build Settings

2. Make sure all "Scenes in Build" are checked

3. Select the "Web Player" option if it is not selected by default.

4. Make sure "Streamed" is checked if it not already checked by default.

5. Check the "Offline Build" box if not already checked by default.

6. Click the "Build" button > navigate to the existing project folder on the desktop > Create a new directory with the correct project name and version number (eg. make a new directory in JIBE_POCCENT called "poccent_demo_1.0.1") and click save. At this point the file structure should look like this:

code Desktop |_Main project directory (eg JIBE_POCCENT) |_your_new_project_version_directory(eg poccent_demo_1.0.1) code

7. Wait for the project to finish building, it should result in subfolder in your project directory called Webplayer, it will contain the webplayer.html, webplayer.unity3d, images directory, and any other necessary files. At this point the file structure should look like this:

code Desktop |_Main project directory (eg JIBE_POCCENT) |_yourprojectversiondirectory (eg poccent_demo_1.0.1) |_Webplayer |_webplayer.html |_webplayer.unity3d |_img directory |_UnityObject jscript file

code

8. Go into the Webplayer directory and select (highlight) all the files in the Webplayer directory > Right click > Send to zip file > name the zip file with the appropriate project name and version number (eg. poccent_demo_1.0.1). (It will add .zip to the end of the file name automatically, so don't include that when you name the file.) At this point the file structure should look like this:

code Desktop |_Main project directory (eg JIBE_POCCENT) |_yourprojectversiondirectory (eg poccent_demo_1.0.1) |_Webplayer |_webplayer.html |_webplayer.unity3d |_img directory |_UnityObject jscript file |_yournewzipfile.zip (eg. poccent_demo_1.0.1) code

9. Upload that zip file to the team Google Docs under the Unity3D Jibe folder > the appropriate directory for the project.